﻿using Common.LuaEngine;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Common.Script
{
    public abstract class AbstractPlayerInteraction
    {
        protected MapleLuaEngine m_Engine;

        public AbstractPlayerInteraction(Common.LuaEngine.MapleLuaEngine engine)
        {
            m_Engine = engine;
        }

        [MapleFunction("Sprintf")]
        public void Sprintf(string outText)
        {
            System.Console.WriteLine("服务端的输出:" + outText);
        }

        //[WPFLuaFramework.LuaFunction("Start")]
        //public void Start(int x,int y)
        //{
        //    System.Console.Write("x:"+x);
        //}


    }
}
